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Add an ARCHITECTURE.md to the repo
A-Meta
About the project itself
C-Docs
An addition or correction to our documentation
#5107
opened Jun 26, 2022 by
PrototypeNM1
bevy_reflect: ignored fields are not ignored by Runtime information about types
C-Bug
An unexpected or incorrect behavior
FromReflect
A-Reflection
#5101
opened Jun 26, 2022 by
nicopap
Accelerate change detection by redundantly storing change ticks
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
#5097
opened Jun 25, 2022 by
alice-i-cecile
dev-docs.bevyengine.org branch should be force-pushed to avoid bloating the repo
A-Meta
About the project itself
C-Build-System
Related to build systems or continuous integration
C-Docs
An addition or correction to our documentation
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
#5092
opened Jun 24, 2022 by
alice-i-cecile
render::view::RenderLayers does not affect SpriteBundle
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
#5089
opened Jun 24, 2022 by
lostinnowhere314
Be more specific when event is not added to app
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
#5088
opened Jun 24, 2022 by
Pulau-Komodo
Pipelined Rendering: Deferred Extraction Commands
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
#5082
opened Jun 23, 2022 by
james7132
Adding Entity as child to other entity makes it invisible
A-Rendering
Drawing game state to the screen
A-Transform
Translations, rotations and scales
C-Bug
An unexpected or incorrect behavior
#5081
opened Jun 23, 2022 by
ashirviskas
Chained Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Usability
A simple quality-of-life change that makes Bevy easier to use
EntityCommands
create useless temporary archetypes
A-ECS
#5074
opened Jun 22, 2022 by
alice-i-cecile
Add texture atlas stress test
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
C-Performance
A change motivated by improving speed, memory usage or compile times
#5073
opened Jun 22, 2022 by
alice-i-cecile
A query filter for Asset updates
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Enhancement
A new feature
#5069
opened Jun 22, 2022 by
nicopap
unwrap_or_else(|| debug_unreachable_unchecked()) still generates jump instructions
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
#5064
opened Jun 21, 2022 by
james7132
Render Graph as Systems
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
C-Performance
A change motivated by improving speed, memory usage or compile times
#5062
opened Jun 21, 2022 by
james7132
Allow AssetServer load from internet url
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Enhancement
A new feature
#5061
opened Jun 21, 2022 by
NateLing
Add texture sampler to GLSL example
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
#5059
opened Jun 20, 2022 by
glfmn
#[should_panic(expected = ...)]
non-functional.
A-Diagnostics
#5054
opened Jun 20, 2022 by
FraserLee
Surface documentation for debug logging of system execution order
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
#5052
opened Jun 19, 2022 by
alice-i-cecile
Parallelize the core pipeline passes with wgpu's RenderBundles
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
C-Performance
A change motivated by improving speed, memory usage or compile times
#5042
opened Jun 18, 2022 by
james7132
Replace Entities, components, systems, and events
C-Enhancement
A new feature
ParamSet
with GhostCell
-like system parameters
A-ECS
#5041
opened Jun 18, 2022 by
JoJoJet
Expose a Player input via keyboard, mouse, gamepad, and more
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
CursorPosition
resource
A-Input
#5034
opened Jun 17, 2022 by
alice-i-cecile
Warn when running stress test examples in debug mode
C-Examples
An addition or correction to our examples
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
#5028
opened Jun 16, 2022 by
alice-i-cecile
Events Logging, crash handling, error reporting and performance analysis
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
.send_batch
makes a trace!
entry even for empty insertions
A-Diagnostics
#5026
opened Jun 16, 2022 by
CGMossa
Compute Shader separate from renderer
C-Enhancement
A new feature
#5024
opened Jun 16, 2022 by
jafioti
Cleanup consistency of position types in Platform-agnostic interface layer to run your app in
C-Code-Quality
A section of code that is hard to understand or change
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
bevy_window
A-Windowing
#5004
opened Jun 13, 2022 by
Weibye
Support multi loader of same extensions
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#5003
opened Jun 13, 2022 by
haike0513
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