Pull requests: bevyengine/bevy
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Add Common functionality for all bevy apps
C-Docs
An addition or correction to our documentation
bevy_core::Name
doc examples
A-Core
#5093
opened Jun 24, 2022 by
TimJentzsch
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Add some docs about lowspec rendering
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
#5091
opened Jun 24, 2022 by
inact1v1ty
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Update Player input via keyboard, mouse, gamepad, and more
A-Windowing
Platform-agnostic interface layer to run your app in
C-Docs
An addition or correction to our documentation
MouseMotion
and CursorMoved
docs
A-Input
#5090
opened Jun 24, 2022 by
Nilirad
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Add TextureAtlas stress test based on many_sprites and sprite_sheet examples
A-Animation
Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
C-Performance
A change motivated by improving speed, memory usage or compile times
#5087
opened Jun 24, 2022 by
james-j-obrien
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Make the pointers in Fetch impls unions
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
Add an fps overlay to all Bevy app
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
A-Rendering
Drawing game state to the screen
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#5084
opened Jun 23, 2022 by
mockersf
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Add the AssetChanged query filter
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Enhancement
A new feature
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Controversial
This requires a heightened standard of review before it can be merged
#5080
opened Jun 23, 2022 by
nicopap
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Separate PBR and tone mapping into 2 functions
A-Rendering
Drawing game state to the screen
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#5078
opened Jun 23, 2022 by
cryscan
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Array texture example
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
Add methods for joining queries with lists.
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#5075
opened Jun 22, 2022 by
devil-ira
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Unify sprites and sprite sheets
A-Rendering
Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Controversial
This requires a heightened standard of review before it can be merged
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
#5072
opened Jun 22, 2022 by
ManevilleF
•
Draft
4 of 5 tasks
Feat/UI texture atlas
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Enhancement
A new feature
S-Controversial
This requires a heightened standard of review before it can be merged
#5070
opened Jun 22, 2022 by
ManevilleF
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4 tasks done
Add component_id function to World and Components
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#5066
opened Jun 22, 2022 by
GarettCooper
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Directly copy moved Table components to the target location
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#5056
opened Jun 20, 2022 by
james7132
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Better Materials: AsBindGroup trait and derive, simpler Material trait
A-Rendering
Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Controversial
This requires a heightened standard of review before it can be merged
Default image sampler doc fix
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
#5047
opened Jun 18, 2022 by
sarkahn
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Add updated WSL2 Instructions
C-Docs
An addition or correction to our documentation
O-Linux
Specific to the Linux desktop operating system
O-Windows
Specific to the Windows desktop operating system
#5040
opened Jun 18, 2022 by
hecksadecimal
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Move adding DynamicUniformIndex to Extract
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
#5037
opened Jun 17, 2022 by
james7132
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Added performance warning when running stress test examples in debug mode
C-Examples
An addition or correction to our examples
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#5029
opened Jun 16, 2022 by
Sheepyhead
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WebGPU support
A-App
Bevy apps and plugins
A-Rendering
Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Enhancement
A new feature
C-Performance
A change motivated by improving speed, memory usage or compile times
O-Web
Specific to web (WASM) builds
S-Controversial
This requires a heightened standard of review before it can be merged
#5027
opened Jun 16, 2022 by
mockersf
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Add subgroup
A-App
Bevy apps and plugins
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Blocked
This cannot more forward until something else changes
#5022
opened Jun 15, 2022 by
BD103
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Add ViewRangefinder3d to reduce boilerplate when enqueuing standard 3D PhaseItems.
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#5014
opened Jun 14, 2022 by
komadori
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Make Runtime information about types
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A simple quality-of-life change that makes Bevy easier to use
Reflect
safe to implement
A-Reflection
Make Entities, components, systems, and events
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Controversial
This requires a heightened standard of review before it can be merged
Resource
trait opt-in, requiring #[derive(Resource)]
A-ECS
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