Creator of Bevy Engine | GameDev | Programmer | Artist | Previously Senior Software Engineer at Microsoft
Highlights
- 22 discussions answered
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515 contributions in the last year
Contribution activity
June 2022
Created 9 commits in 3 repositories
Created 1 repository
- cart/bvy Rust
Created a pull request in bevyengine/bevy that received 51 comments
[Merged by Bors] - Camera Driven Viewports
Objective Users should be able to render cameras to specific areas of a render target, which enables scenarios like split screen, minimaps, etc. Bu…
+358
−97
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51
comments
Opened 2 other pull requests in 1 repository
Reviewed 17 pull requests in 1 repository
bevyengine/bevy
17 pull requests
- Better Materials: AsBindGroup trait and derive, simpler Material trait
- [Merged by Bors] - Examples metadata in Cargo.toml
- [Merged by Bors] - depend on dioxus(and bevy)-maintained fork of stretch (taffy)
- [Merged by Bors] - Callable PBR functions
-
[Merged by Bors] - Replace
ReadOnlyFetch
withReadOnlyWorldQuery
- [Merged by Bors] - Fix wasm examples
- Note that changes to licensing are controversial
- [Merged by Bors] - bevy_reflect: Add statically available type info for reflected types
-
[Merged by Bors] - add a
SceneBundle
to spawn a scene - [Merged by Bors] - Add global init and get accessors for all newtyped TaskPools
-
[Merged by Bors] - Change default
Image
FilterMode
toLinear
- [Merged by Bors] - Add reusable shader functions for transforming position/normal/tangent
-
Simplify design for
*Label
s - [Merged by Bors] - Camera Driven Viewports
- [Merged by Bors] - Add methods for querying lists of entities.
- [Merged by Bors] - Camera Driven Rendering
- Get raw window handle only after Resume event
Created an issue in lapce/lapce that received 2 comments
Quit / Exit command
It looks like there isn't a way to quit the editor via a command. I'd like to be able to close the editor using something like ctrl + q
.
2
comments
Opened 5 other issues in 1 repository
Started 1 discussion in 1 repository
lapce/lapce
lapce/lapce