Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look
The sidebar for the API Docs in the dashapp has position: sticky. This works well for when the sidebar content fits onto the screen, but when it doesn't it doesn't scroll independently from the main content (like it does for the Encore docs or the API Docs on app.encore.dev). So for when the main content is large (> 50000 px for us at the moment), you have to scroll all the way down to be able t
Cocos Engine is an open-source framework for building 2D & 3D real-time rendering and interactive contents, especially video games, which can be deployed to mobile, desktop and web. It is inherited from the legacy Cocos2d-x with a redesigned modern architecture. To run this engine, please download Cocos Creator.
Linkis helps easily connect to various back-end computation/storage engines(Spark, Python, TiDB...), exposes various interfaces(REST, JDBC, Java ...), with multi-tenancy, high performance, and resource control.