MonoGame has a very long history of tutorials, some are as old as a decade and some even are still based on XNA (which is compatible with MonoGame for the most part, but different in regard to how to start a project).
Also, MonoGame is a stable API with a policy of "no breaking changes" when possible, which means that even very old tutorials
I would like there to be a unit test that verifies pygame's system font code by making sure every font possibility returned by pygame.font.get_fonts returns a valid and absolute path with pygame.font.match_fonts. Maybe use os.path.isabs and os.path.isfile.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.